Build 295.10 - Release Version

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Was posting about this on the discord, but there might be some kind of bug with collision events/qualifiers/flags

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    Both objects in the frame have "Physics - Static" movement. Flag 0 is OFF for the green object and ON for the purple object - but the collision event seems to affect both even with a condition that checks the flag. (I can work around this by running a foreach loop on the object and testing in the loop instead)

    If you change it to 'overlapping a backdrop' instead of 'collides with the background' it works.

  • If you change it to 'overlapping a backdrop' instead of 'collides with the background' it works.

    Correct - but collisions are much more performant than overlaps (especially in my intended case where I'll have possibly hundreds of these objects on the screen at once)

    I've noticed the same thing appears to happen with the 'animation has finished playing' condition as well - scoping on the immediate if type conditions seems not play nice with other conditions that might scope the same object/qualifier

  • Hello, would it be possible to add the "Display properties" option to the objects when you work in the Global event editor?

    I often open the properties of the objects when I work in the Event Editor so I can change or add values to the objects.

    But I can't do that in the Global Event Editor and I have to manually find the object in the Objects folder or on the Frame.

  • Hmm, a bit risky if the object you want to modify exists in several frames and is different in these frames, you would need to make sure the base frame is set to the one you want to modify...

    So it's not possible because of the possibility of several objects with the same name but with different values and animations?

  • It's "possible" but the change would affect a single object only, in the base frame, (unless it's a global object with editor synchronization options). This could be confusing from a user point of view.

    Ok, thank you. It can't be helped.
    It would be useful but I get it that it's problematic.

  • Can you add an option that exports the events as pseudo code that we can use to feed-in to ChatGPT ? This might help (me) with troubleshooting ,

    Hey!

    I am wondering, how you go about this? I would love to have assistance troubleshooting ometimes.

    For example, say you copied the events from CTF2.5, and pasted them as text. What do you ask ChatGPT? Does it know what CTF2.5 is?

  • Hey!I am wondering, how you go about this? I would love to have assistance troubleshooting ometimes.

    For example, say you copied the events from CTF2.5, and pasted them as text. What do you ask ChatGPT? Does it know what CTF2.5 is?

    Hi, for example - Google Play reports crashes that I still can't troubleshoot (4-5 months later). I asked ChatGPT what might the root cause; it game me 3-4 options. Yesterday I uploaded my whole game (I use only Global Events so this is easy) in it and asked to implement the first solution . It pointed me to the events that it thinks are problematic and gave me a fix - it suggested adding a new global variable that checks for a state (in my case). For example - this is an event that is suggest (with the fix) :

    * User clicks with left button on button_AddShot
    + frame > Menu_frames
    + Requested_shots = 0
    + Only one action when event loops
    + AdMob: Is Banner Visible?
    Special : Set Requested_shots to 1
    AdMob : Destroy Ad Banner
    please_wait-Global : Set direction to ...........
    please_wait-Global : Set position at (585,660)

    So far it looks pretty reasonable. This week I plan to implement its suggestions and check whether it has solved my problem or not.

  • That's actually pretty incredible. I am going to purposefully create some issues, and see if it can solve them!!! :D

  • Hey!

    I am wondering, how you go about this? I would love to have assistance troubleshooting ometimes.

    For example, say you copied the events from CTF2.5, and pasted them as text. What do you ask ChatGPT? Does it know what CTF2.5 is?

    ChatGPT *thinks* it knows what Fusion is, but in my experience it often has no clue. It has a tendency to make up nonsense, like really specific instructions that relate to features that simply don't exist at all in Fusion. I find ChatGPT helpful with coming up with general equations that I use in my code, but when it comes to stuff specific to Fusion, I find it to be of little help at all.

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    My Fusion Tools: Please login to see this link. | Please login to see this link. | Please login to see this link.

  • on that subject.... imagine having AI built into fusion X.x ; where you could simply add an object, go to it's AI tab, and tell it what you would like. eg; i want this object to move about in this zone (x,y-x,y) or i want this object to be a platform character for the player, he can double jump, slide, has inertia... etc and it just popped the code out in a group ( or the objects events )

    at the rate AI is moving, i dont think this is unrealistic.

  • Yeah I think you'll have more success with ChatGPT or other AIs if you ask generalized questions about algorithms, than for technical questions or syntax. Most of the simpler questions of how functions work and platform movements and capabilities of Fusion can best be answered by just pulling up the old school help tab and searching them up

  • Is there any chance that the below feature/amendment could be made for the next version?


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    My Fusion Tools: Please login to see this link. | Please login to see this link. | Please login to see this link.

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