Thank you for the video, it's fixed in the next update.
That's awesome, thanks.
There's also another thing with behaviors, but I don't know if it's a bug or just a Fusion 2.5 limitation: If you rename an object that other objects in different frames access through behaviors, the new name doesn’t get updated in those other objects.
For example: ‘Player’ (Global object checked) is in Frame 1, and ‘Enemy’ is in Frame 2 and has a behavior event that accesses the ‘Player’. Now if I rename ‘Player’ to ‘Peter’, it's still ‘Player’ in the Enemy’s behavior, so the code breaks.
The Include Frame option is great since you don’t have to copy paste all the objects into every frame - but with this bug you're not allowed to ever rename something.
Is this fixable in Fusion 2.5?