Build 295.10 - Release Version

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Bug.


    Fusion says that altVal names must begin with a letter:

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    But sometimes it still lets you begin names with a number:

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    Sometimes it does, and sometimes it doesn't, and I'm not entirely sure why. If I try to name an altVal "123" then it will never work. If I try "123dfgdf" then sometimes it does, sometimes it doesn't. It seems more likely to block you if you've already been blocked trying to rename that same altVal, but the same name may work when used on a different altVal. And it seems less likely to block you if you just append numbers to the start of an existing name rather than typing a whole new name with numbers at the front.

    I guess this isn't a massive deal, though I did find myself with some altVals starting with numbers that I was under the impression were fine (though which I assume would have broken my code). It's only because I had a nagging feeling that something wasn't right that I tried a few other names and discovered that starting numbers indeed weren't supposed to be allowed.

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  • bug fix, just edit the notice box. names are only affected if you use a reserved name, so it doesnt really matter

    Yes, I guess limiting variables now to not use numbers in the first character could cause problems with many MFAs.
    I guess internally Fusion doesn't use numbers in the first character of variables and will give them another name, maybe starting with _.


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    When you add a new condition, you have three ways to view the objects.

    What is the use of the third view compared to the second? :/
    The icon and text are the same size.

    In the third view, there is a lot of space on the right.
    So I thought: could the icon and text be made larger in that view?


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    I would like to see better use of the third view in the next build 296 with larger icons and object names.

    or that the size of objects in those views could be changed.

  • For me, the size of the icons and text is ever so slightly larger in the second view. If nothing else, it seems to me that the 3rd view is useful for being able to fully display the name of objects that are incredibly long without needing to manually resize the window. Long object names get cut off in the 2nd view.


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  • For me, the size of the icons and text is ever so slightly larger in the second view. If nothing else, it seems to me that the 3rd view is useful for being able to fully display the name of objects that are incredibly long without needing to manually resize the window. Long object names get cut off in the 2nd view.


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    Then... An option to be able to modify the size according to the user's preference would be good for everyone.

  • Issue report and Feature request:

    I was experimenting an active object's width,height and angle with sin and cos calculations,and i found the width and height is changing when the object is turning.it causes problems while using these calculations to move the object.So,something like REAL width and height both the normal and scaled versions of the objects should be added into the CTF itself so we may not struggle while making calculations with the essential object values.

  • Issue report and Feature request:

    I was experimenting an active object's width,height and angle with sin and cos calculations,and i found the width and height is changing when the object is turning.it causes problems while using these calculations to move the object.So,something like REAL width and height both the normal and scaled versions of the objects should be added into the CTF itself so we may not struggle while making calculations with the essential object values.

    And what i mean by REAL width and height is width and height values that the're not being affected by the angle change of the objects.

  • Regarding a possible bug in the Counter object's bar display on Android:
    It appears that when the value of (current value − minimum value) * the bar’s pixel size exceeds 2^31,
    the bar becomes invisible, and if the value increases further, it begins rendering in the opposite direction.

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