How do I attach mesh to Animated Mesh's joint?

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  • Im assuming youre using a static mesh. Try this:

    Static Mesh > Node Properties > Position > Set Position

    In the dialog box, do the following:

    Animated Mesh > Animation > Joint > Position > Get _ Position (this depends on the current position you're working with)


    You'll have to get the joint index, and then for the keyframe, use Animated Mesh > Animation > Get Current Frame


    Sorry if this doesn't work out, just now coming back to the software for like 5 years lol. Im a bit rusty.

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