Hello, I'm wondering if this is a bug or I'm just doing something incorrect.
I'm working on a game project that has actives that enable and disable use the FlipX shader to represent facing left and right. This works well enough on Windows, however when I export to a Mac application zip, the effect does not happen.
Similarly (not sure if related) but I use 'Set RGB coefficient' action to signify damage (setting it to GetRGB(255, 0, 0) then setting it back to GetRGB(255, 255, 255) every 2 seconds) In the Mac build when the the action is triggered the active becomes invisible. This does not correct when the action should set it back to GetRGB(255, 255, 255).
Unfortunately, I don't have a Mac to work with so I depend on someone else to test. They sent me this video of the bug (start at 4:03 to see Flip X not working, 5:00 to see 'Set RGB coefficient' make active invisible):
[video]Please login to see this media element.]
Can anyone assist?