Thank you, Yves. I am looking forward to it.
Fusion 3 blog any time soon?
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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We've always said we'll continue updating and improving 2.5 until 3.0 is released, and we'll do so. Due to our editing activity F3 devs are from time to time affected to other tasks, which makes things a bit complicated, but it's still progressing and as I said we'll resume the F3 blog soon, we don't want to have to stop it again in case of big issues as we had in the past.
This doesn't sound like it'll be released anytime soon. I'm aware of the reasons for the pause(old and new) but after 11 years the only thing to get excited about is a blog.... If I dwell on that thought, it's quite disappointing. Still, some news is better than no news.
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I'm on it currently, but some changes due to either Wine or OSX are blocking me. Hopefully better news soon...
Hopefully F3 will be native. Running productivity stuff under Wine is miserable... keyboard shortcuts, can't drag and drop, etc.
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- Official Post
This doesn't sound like it'll be released anytime soon. I'm aware of the reasons for the pause(old and new) but after 11 years the only thing to get excited about is a blog.... If I dwell on that thought, it's quite disappointing. Still, some news is better than no news.
To be honest, the only reason nothing much has been posted on that front is because all of the hard work and resources are currently in building the core engine.
The blog will be returning and some new insights into F3. There's a lot to look forward to, but at the moment, when I see what the guys are pouring their hard efforts into, it's just building a solid framework for F3 which consists of graphics, audio, string, editor and runtime programming. Once the core framework is developed enough, then we can start producing some visuals to showcase.
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some people will always complain. F2.5+ is very good if you know how to use it. some like to have their hand held and scream like babies because it doest make their game for them.
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some people will always complain. F2.5+ is very good if you know how to use it. some like to have their hand held and scream like babies because it doest make their game for them.
Who's crying about not having their hand held for them?
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just look back a bit, and some person is have a good ol cry. its not even worth even reading his comments tbh
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Not coming to critisize or to judge anyone, as we all have our opinion on things. But I read the discussion above and if I may, would like to participate with some positive feedback for Clickteam:
I also look forward for F3, and hopefully for a native Apple silicon editor. But as far as I'm aware, Clickteam is a small team. And still, they do their best to keep this product alive, and for that I appreciate them; even if sometimes we don't get an immediate response from them to our questions or don't see things eye to eye. I guess that they're just overwhelmed with all the tasks they have to handle that things move slow, but at least they're moving.
Even though I now work on another engine on my Apple silicon Macbook (which works on it natively), Clickteam Fusion is my #1 engine to making mockups for new ideas, and I keep using it on my PC; most of the time through a remote session from my Macbook, which bypasses the current lack of a native editor for Mac OS.
Yes, Clickteam Fusion has its drawbacks and lack of features that other alternative game engines have, but it's a nice engine nevertheless. And once you learn your way with its limitations and how to be creative with it to "bypass" them, you can make great things with it. Or as this common proverbial phrase goes: "When life gives you lemons, make lemonade!"
By the way, the new community forum is getting into shape and I begin to like it. Keep up the good work.
Cheers
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Speaking about the forums... I'm already adjusted to them. Looks good. I think our profiles make us users standout.
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I was also waiting for F3, but now I use other frameworks to do my job. When F3 comes out I'll take a look on it to see if it's worth coming back... I have to agree that the CF 2.5 is a bit outdated. Can you do wonderful things? Yes, and this is more than proven. But it's tiring to need workarounds to do things that are readily available in other software — for small projects, I don't know a better tool.
But I love Clickteam and I'll always come back to see the releases.
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Almost March already and still not even a blog post. Guess theres Zero chance Fusion 3 will be released this year again.
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I still get a chuckle thinking about the time that someone on the forum laughed at me for suggesting Fusion 3 won't be ready by the end of 2016
Doesn't bother me in the slightest though. Fusion 2.5 is excellent, and significantly improves each year.
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I will purchase F3 only if it is NOT subscription based in any way
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Just to put into perspective how long fusion 3 has been in delepoment...
One guy left the click community and taught himself to program, wrote Construct Classic, rewrote it for C2, then rewrote it again for C3. Meanwhile another guy inspired by Construct wrote Gdevelop1, which is now in version 5 and hugely popular. All in the time its take Clickteam to not release Fusion 3.
Really sad how the pioneers and creators of the event system have lost out to others who have taken the concept and improved on it. -
I hope that we can at least get the blog, soon.
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Just to put into perspective how long fusion 3 has been in delepoment...
One guy left the click community and taught himself to program, wrote Construct Classic, rewrote it for C2, then rewrote it again for C3. Meanwhile another guy inspired by Construct wrote Gdevelop1, which is now in version 5 and hugely popular. All in the time its take Clickteam to not release Fusion 3.
Really sad how the pioneers and creators of the event system have lost out to others who have taken the concept and improved on it.F3 has been in development for 11+ years. I still have faith. I just hope 2024 marks the start of a NEW trajectory for Clickteam.
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Just to put into perspective how long fusion 3 has been in delepoment...
One guy left the click community and taught himself to program, wrote Construct Classic, rewrote it for C2, then rewrote it again for C3. Meanwhile another guy inspired by Construct wrote Gdevelop1, which is now in version 5 and hugely popular. All in the time its take Clickteam to not release Fusion 3.
Really sad how the pioneers and creators of the event system have lost out to others who have taken the concept and improved on it.I'm not going to say that Clickteam moves really fast, as that's obviously not true. Clickteam is pretty slow. But the way you outline it is very misleading.
When I was choosing a game development platform back in 2014, the two main candidates were Fusion 2.5 and Construct 2. But it quickly became apparent to me that Construct 2 was not fit for purpose. The interface was nice and modern-looking, but the performance wasn't acceptable for any kind of serious game design, and it seemed capable of producing little more than lightweight browser-based games. Maybe by version 3, Construct finally became an engine worth taking seriously - I wouldn't know. But I seem to remember that it was HTML5-only, which sounds awful, so maybe not. And if people flocked to the competitor Gdevelop1 as you mention, then that suggests that Construct 3 perhaps wasn't entirely satisfactory yet either.
So the process you describe doesn't sound particularly impressive to me: some guy copies Clickteam's ideas and builds a rudimentary imitation. It's not good enough, so he builds it again, but it's still tin-pot. Eventually someone else copies him, and tries to make a product that's satisfactory. Many years later, and with the cumulative benefit of multiple developers building off the back of each others' ideas, we maybe have a program, in Gdevelop1 v5, that could be taken seriously by serious game developers. All this does is demonstrate that it takes a bloody long time to develop a good piece of software.
In the same time-period, Fusion has gone from MMF2 to 2.5, where it received physics, fastloops, and lots of other stuff that I'm hazy about because it was before my time. In 2014, Fusion 2.5 was solid, but deeply flawed. Since then, it's had a significant UI overhaul, large edittime and runtime performance upgrades, and very many new features added (true global events, custom qualifiers, named flags, from 26 to 260 named altVals, re-arrangable altVals, DX11, Included Frames, bookmarks, comprehensive Find All, new exporters.....to name just a few).
The Fusion 2.5 I'm using today is vastly improved to the Fusion 2.5 I was using in 2014. If they had chosen to add a few numbers to the name in that time and call the latest one Fusion 6, no one would have blinked (my animation program has gone from Toon Boom Harmony 14 to Toon Boom Harmony 22 since I've used it but has changed less than Fusion in that time). And all this while working on a totally separate redeveloped Fusion 3 in the background. That's actually not bad at all.
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I'm as eager to see more on F3 as anyone else, but we all know serious game/app design is not a fast process. I just tell myself F3 will be ready when it's ready, just like my projects.
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So the process you describe doesn't sound particularly impressive to me: some guy copies Clickteam's ideas and builds a rudimentary imitation. It's not good enough, so he builds it again, but it's still tin-pot. Eventually someone else copies him, and tries to make a product that's satisfactory. Many years later, and with the cumulative benefit of multiple developers building off the back of each others' ideas, we maybe have a program, in Gdevelop1 v5, that could be taken seriously by serious game developers. All this does is demonstrate that it takes a bloody long time to develop a good piece of software.
I don't think that's being entirely fair either. It's mainly a question of pricing.
C3 as a tool, is superior to CF2.5, and the fact that its built on web technologies is a huge plus for me. If it were available as a reasonably priced one-time purchase, it would be a no-brainer, but the subscription-only business model is a dealbreaker. It might not be the best choice for a fast-paced 2D platformer for PC like yours, but you must realize that's an incredibly niche genre.GD5 is at the opposite end of the spectrum. It's nowhere near as good as CF2.5, but it's free, and you can't argue with free. I think there is probably even an expectation among many new game developers that they shouldn't have to spend money on a game engine, since The Big Three professional-grade game engines are all free.
And then there's CF2.5 - reasonably priced, and reasonably capable. It's an awkward spot to be in, as anyone making a commercial game will likely choose C3 (or learn programming and use U/UE/G), while a hobbyist who just wants to make games for fun will likely choose GD5. I'm not really sure who its target audience is...
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I don't think that's being entirely fair either. It's mainly a question of pricing.
C3 as a tool, is superior to CF2.5, and the fact that its built on web technologies is a huge plus for me. If it were available as a reasonably priced one-time purchase, it would be a no-brainer, but the subscription-only business model is a dealbreaker. It might not be the best choice for a fast-paced 2D platformer for PC like yours, but you must realize that's an incredibly niche genre.I disagree with C3 not being the best choice for a fast-paced platformer. I've played fast-paced, HD metroidvanias/platformers made in C3 that run silky smooth on my 144hz monitor. The fact that it's an HTML5 game engine is trivial at this point. The tech is there! Not to mention WebGPU is here! It is superior to CF2.5 and it pains me to say that it's literally the F3 we should of had years ago. Still, my heart is with Cickteam!!!
On the whole subscription thing... I don't mind subscriptions(if fair). One reason we don't have F3 by now is a financial one. Not to mention all the pirates... I don't see how CT can survive with F3 if it's just buy once. I would gladly subscribe and support CT if it meant frequent updates and roadmaps. You have to support the developers that make the tools you use. Especially when it's a very small company. -
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