I have some trouble with a background movie on my game splash screen. Any help?!

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Greetings,

    Ok when my game starts, I create a warning age display so player can choose to exit or continue.

    If player choose to continue the warning screen fade out and fade in my game dev logo and fade out.

    Then fade in my Game title and the menu of start, load, options, gallery and exit.

    There I want to place a movie loop on the background could be .avi...

    So, I tried to use the extension AVI or Direct Show, but the movie doesn't play and just appear a square empty white space over the active object logo and the other active object options.

    What I want to do is play the movie loop on the background and keep the active object Title and other options on the front.

    Any recommendation or tutorial?

    ~ Thanks

  • You're better off pretending there is no movie file compatibility in Fusion. Try cutting your movie up into individual pieces, the smaller the better, and running it programmatically in the engine itself, rather than rendering it ahead of time. In the end you can piece together a much faster, more optimized, and more dynamic "movie" by running it like a game demo in the background.

  • You're better off pretending there is no movie file compatibility in Fusion. Try cutting your movie up into individual pieces, the smaller the better, and running it programmatically in the engine itself, rather than rendering it ahead of time. In the end you can piece together a much faster, more optimized, and more dynamic "movie" by running it like a game demo in the background.

    So, would it then be a good idea to pass the 30-second video into sprites and create some animated smart objects and then call them consecutively to give the video effect?

    The short movies have 3d animation renderings with sound so I need to play around to see what I can do. I need to research how to run it programmatically in the engine itself

    with sound or figure out some simulated composition. I'm trying to make a Visual Novel so there's so many short clips evolved. Thanks for the tip!

  • The issue with the movie player is solved. I just place the Direct Show Object and call any video on .wmv format and play smooth and perfectly.

    What I need to know now is... how can I place active objects over the video? What I want to do is place the video on loop at the background

    and place active objects like the game name logo and menu active "buttons" on the front. Can this be possible?

  • You could try to put the DirectShow object on a lower layer and then the active objects on a higher layer. I don't know if this will work though or if Fusion will just always put the video in front.

  • The issue with the movie player is solved. I just place the Direct Show Object and call any video on .wmv format and play smooth and perfectly.

    What I need to know now is... how can I place active objects over the video? What I want to do is place the video on loop at the background

    and place active objects like the game name logo and menu active "buttons" on the front. Can this be possible?

    If you want to put something over your video, then you can use the Active Direct Show Object. It functions the same way, but allows objects to be drawn on top of it.

    Edited once, last by tobydavis (September 7, 2023 at 9:58 PM).

  • Thanks! dsilvers and tobydavis for the suggestions. Well... I tried but once the Direct Show Object starts running the video any Active Object stays behind the video. It seems that the Direct Show Object and the Active Objects are

    incompatible in terms of which one will be behind and which one in front… Also, the Direct Show Object have the "Order" properties disabled.

    It is strange for both to be in the classification of Objects and be incompatible.

    I will continue investigating and if someone discovers something please let me know I will be attentive as well as if I discover something new I will let you know here.

    Edited once, last by Cristiano (September 7, 2023 at 9:51 PM).

  • Thanks! dsilvers and tobydavis for the suggestions. Well... I tried but once the Direct Show Object starts running the video any Active Object stays behind the video. It seems that the Direct Show Object and the Active Objects are

    incompatible in terms of which one will be behind and which one in front… Also, the Direct Show Object have the "Order" properties disabled.

    It is strange for both to be in the classification of Objects and be incompatible.

    I will continue investigating and if someone discovers something please let me know I will be attentive as well as if I discover something new I will let you know here.

    As Toby said, use Active Direct Show object instead, it's a different one, it's rendered to the actual surface so objects can be displayed on top of it

    Game/App developer, artist and a community contributor.
    You can support my work on: Please login to see this link.

  • As Toby said, use Active Direct Show object instead, it's a different one, it's rendered to the actual surface so objects can be displayed on top of it

    Oh I had a confusion with Direct Show and Active Direct Show now it works wonderfully! Thank you for clearing my sight. ;D

    Everything is now Solved! Thanks Everyone!!!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!