LVL Edit Import - load a level

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  • I'm trying to load a LVL Edit Import level. In the original file it try to load from D:
    what should I change to make it work?

    what version is newest?

    * Start of Frame
    obj_parser_main: Set delimiter to "obj{" at 1
    obj_parser_element: Set delimiter to ");" at 1
    obj_parser_element_id: Add delimiter ","
    obj_parser_element_id: Set delimiter to "(" at 1
    obj_parser_element_type: Add delimiter ","
    obj_parser_element_type: Set delimiter to "(" at 1
    obj_parser_element_name: Add delimiter ","
    obj_parser_element_name: Set delimiter to "(" at 1
    obj_parser_element_tags: Add delimiter ","
    obj_parser_element_tags: Set delimiter to "(" at 1
    obj_parser_element_texture: Add delimiter ","
    obj_parser_element_texture: Set delimiter to "(" at 1
    obj_parser_element_position: Add delimiter ","
    obj_parser_element_position: Set delimiter to "(" at 1
    obj_parser_element_rotation: Add delimiter ","
    obj_parser_element_rotation: Set delimiter to "(" at 1
    obj_parser_element_scale: Add delimiter ","
    obj_parser_element_scale: Set delimiter to "(" at 1
    obj_parser_element_size: Add delimiter ","
    obj_parser_element_size: Set delimiter to "(" at 1
    obj_parser_element_anim: Add delimiter ","
    obj_parser_element_anim: Set delimiter to "(" at 1
    obj_parser_element_culling: Add delimiter ","
    obj_parser_element_culling: Set delimiter to "(" at 1
    obj_parser_element_visible: Add delimiter ","
    obj_parser_element_visible: Set delimiter to "(" at 1
    obj_parser_element_collisions: Add delimiter ","
    obj_parser_element_collisions: Set delimiter to "(" at 1
    obj_parser_element_fog: Add delimiter ","
    obj_parser_element_fog: Set delimiter to "(" at 1
    mesh_parser: Set delimiter to "_" at 1
    LVLEdit_lib_files : Explore Files "Assets\Library\"
    LVLEdit_LvlList : Load list file "Levels\lvledit_fpp.txt"
    Special : Start loop "load_textures" GetNItem( "LVLEdit_lib_files" ) times
    LVLEdit_Material_Cache : Add to debugger
    New Objects : Create LVLEdit_Stats at (7,8) layer 1

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