Arcing Jump ALA Street Fighter Alex

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  • Hello, I'm looking for a method/formula to plot an arc for an aerial movement to a horizontal point, something like how Alex performs his stomping special

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    So basically it needs to set a point to the target's X position, then cause the character or projectile to move upward until it's crossed about half this distance and then begin to descend onto the target, any suggestions?

  • I would recommend taking a look at "how I learned to stop worrying and love the expression editor" on the clickstore. It's got good, easy to follow, practical examples of this sort of thing: Please login to see this link..

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  • I would recommend taking a look at "how I learned to stop worrying and love the expression editor" on the clickstore. It's got good, easy to follow, practical examples of this sort of thing: Please login to see this link..

    Thanks for the suggestion Volnaiskra, I actually purchased this on your recommendation a few months ago, it's got some great looking ideas in it, I just wished the author explained how to make it all?

  • Between the on-screen tutorial and the commented code, it seems relatively well explained to me.

    I would break the movement down into its constituent parts. Ignore the arms and legs, as their animation is secondary, and look just at the torso.

    On the X axis, the movement seems to be a simple ease-out movement (starts fast, ends slow). The Y axis movement can be split into two halves: (A) up to the apex, and (B) back down to the ground. (A) is an ease-out movement, while (B) is an ease-in movement (slow to start, fast to end). The Easings section should contain everything you need to recreate these components. Find equations that move appropriately (eg. Cubic In and Cubic Out) and apply the equations to your character as he has applied them to the orange ball in the demo.

    There are some additional aspects to the animation in the GIF, like a little bit of anticipation at the start, and some rotation and cushioning at the end, but these would have been achieved within the drawings of the animation itself, not with how the object is moved by the engine.

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    Edited 3 times, last by Volnaiskra (October 1, 2023 at 8:25 AM).

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