Google wants android api 33

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  • Where can i find this?


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    If standalone: Please login to see this link.
    If steam, Properties > Betas > Enter code: x243TNkwZS1239

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    Make sure to test your game to make sure it still works properly after the update

    Game/App developer, artist and a community contributor.
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  • Please login to see this link.

    If standalone: Please login to see this link.
    If steam, Properties > Betas > Enter code: x243TNkwZS1239

    Please login to see this picture.

    Make sure to test your game to make sure it still works properly after the update

    I did as you said, but I can't access api 33

  • The last version of Android Studio is : Download Android Studio Giraffe | 2022.3.1 Patch 2 ?
    Thanks

    • Make sure you actually have 295.7 from Help > About
    • Make sure you have Android 13 installed in Android Studio SDKs
    • Make sure you have android 5.0 as minimum because google recently pulled any kind of support (even playstore) from it, if you use objects like Admob and\or in-app purchasing you have to set minimum as 5.0 or you will get build errors
    • Export with target android 13 and API 33 from Fusion

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    Game/App developer, artist and a community contributor.
    You can support my work on: Please login to see this link.

    Edited once, last by Linky (October 2, 2023 at 4:13 PM).

    • Make sure you actually have 295.7 from Help > About
    • Make sure you have Android 13 installed in Android Studio SDKs
    • Make sure you have android 5.0 as minimum because google recently pulled any kind of support (even playstore) from it, if you use objects like Admob and\or in-app purchasing you have to set minimum as 5.0 or you will get build errors
    • Export with target android 13 and API 33 from Fusion

    Please login to see this picture.

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    I have huge compilation errors.
    Yet:
    - I am using MMF developer version 295.7
    - I installed the latest android studio
    - I installed Android 13 in Android Studio SDKs

    But mmf does not offer me sdk api 33

    And I keep getting compilation errors:

    Exception while marshalling C:\Program Files (x86)\Android\android-sdk\add-ons\addon-google_apis-google-19\package.xml. Probably the SDK is read-only...
    ...FAILURE: Build failed with an exception.
    * What went wrong:
    Could not determine the dependencies of task ':app:compileDebugJavaWithJavac'.
    > Failed to install the following Android SDK packages as some licenses have not been accepted.
    build-tools;30.0.2 Android SDK Build-Tools 30.0.2
    platforms;android-29 Android SDK Platform 29
    To build this project, accept the SDK license agreements and install the missing components using the Android Studio SDK Manager.
    Alternatively, to transfer the license agreements from one workstation to another, see Please login to see this link.
    Using Android SDK: C:\Program Files (x86)\Android\android-sdk
    ...

  • here are the files that mmf2.5 points to

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    Your paths are different than mine, you sure something exists there and you have all the SDKs and SDK tools installed correctly? everything works fine for me
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    Game/App developer, artist and a community contributor.
    You can support my work on: Please login to see this link.

  • Also I just noticed something, you seem to be building for API 29? or at least the android target is 13, the error says you are exporting for platform 29..
    As I mentioned above export for

    • API 33
    • Minimum Android version: 5.0
    • Target Android version: 13.0

    Game/App developer, artist and a community contributor.
    You can support my work on: Please login to see this link.

    Edited once, last by Linky (October 2, 2023 at 5:43 PM).

  • Your paths are different than mine, you sure something exists there and you have all the SDKs and SDK tools installed correctly? everything works fine for me
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    It looks like I forgot to sign the Android licenses, but I don't know how to fix this???
    I'm a little desperate

    Edited once, last by Lecherbault (October 2, 2023 at 7:37 PM).

  • open a powershell window and do this -> cmd.exe /C "%ANDROID_HOME%\tools\bin\sdkmanager.bat --licenses" or in a command window does without the cmd.exe /C

    I accepted the licences.
    I had an error of compilation, but i have selected the minimumn API at 8 (it was at 4), and it seems good.
    Thanks

    Edited 4 times, last by Lecherbault (October 3, 2023 at 1:22 PM).

  • Also I just noticed something, you seem to be building for API 29? or at least the android target is 13, the error says you are exporting for platform 29..
    As I mentioned above export for

    • API 33
    • Minimum Android version: 5.0
    • Target Android version: 13.0

    Hi Linky, Greetings from Colombia, I am a clicker of those founders and I had not written in the fórum for years.

    I have games in F2.5 and half of my Android portfolio is in C3, but I wanted to ask you kindly, if I aim for at least 5.0, what versions of Android would I be aiming for?

    My games in Fusion are heavy loads in graphics and levels and normally with 1 GB of RAM and HD resolution they go well, there are old phones that have good specs and work but I have been aiming for a minimum of 10 for a long time which takes out of the installed base to many users and consequently a lot of money in Admob. The C3 games are casual games and if I aim for 7 or 8 but I know they will go well, what do you recommend I do?

    Thank you in advance for your response

    José Rafael Marcano
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  • Hey Koji_Kabuto good to see you
    For minimum just go for whatever is possible, the lowest you can go for working ads and inapp purchases is 5.0
    You should always target the latest if possible, currently I target android 13 (soon 14) and api 33

    For your game to work on the majority of android devices is a challenging task if it's intensive by nature, but in general you try to optimize it, meaning no big texures, try preloading as much as you can, have little amount intensive shaders..etc

    Game/App developer, artist and a community contributor.
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  • Yes definitely, my games are highly optimized with the power of 2, levels with parallax all with 256*256 textures and everything that Fusion can offer for that for years, so you have an idea of my engine for this type of games Gun and Run has been around since 1999, hahaha and I have been optimizing it over the years, in fact the most downloaded one runs the same as on PC, but you always have users who have a junk phone that they think everything works for them, hahaha, so the This way is like aiming at the minimum at higher targets to ensure mobile phones improve but you lose millions of users in that way. It's a big dilemma

    José Rafael Marcano
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