I use Glsl Shader, and in the code I changed width: 1024, height: 768. But when I take code from shadertoy it seems that it's zoomed in like 1/4. How can I get a bigger screen?
ShaderToy.prototype = {
constructor: ShaderToy.prototype,
version: '0.1.1',
mouse: new Float32Array(2), // 2
textures: [],
width: 1024, // 320 240
height: 768,
_ready: false,
_pause: false,
_vertexShader: [