I have a deltatime system set in place that I got from an article by Seele, and I've applied it to my camera object and everything else in the game. (I use it to maintain game speed regardless of frames per second).
I have gotten to the point where I am programming movement for my player, but I've come across an issue where when at a higher framerate, such as 144, the movements on the PMO are much faster than when the game is at 60 (I have a toggle key to switch between 144 and 60)
Is there a way to plug deltatime into the PMO or will I need to make fastloop based platforming movement from scratch?
Article from Seele
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