There are so many tutorials on how to use the opponent with the Platform Movement Object. But my question is, how do I use this if, for example, you have 10 opponents who are running towards the opponent and if there is an abyss they fall into it. Is there an easier way to behave? Do I use a separate PMO for each opponent?
Summarized:
I want to have a level where the opponent activates as soon as the player is close and then runs towards him. The opponent uses Gravity, e.g. falls into a hole. There should be 10 such opponents in the level.