I have a mfa example about how to take screenshots of the Frame Area with the Screen Capture object and then use the Surface object to place them as an active in game. I have been implementing that in my own mfa which works perfectly, except for a very small but important "bug/limitation" with the extension since i'm not sure if there's any alternative way to fix it.
When taking the pics from the game and pasting them in windowed mode, they show as they should with the same amount of pixels, but when I switch to full screen or even resize the game to be larger, the next pics becomes a lot bigger when it would be supposed to be the same in both, also I noticed that the mfa example didn't include the "Resize display to fill window size" setting.
I'm not sure if is a bug as it really sounds like a limitation but if there's a way to fix it I would really heavenly thank everyone, I almost got what I wanted but this thing hinders me.