Bullet Bill path movement won't Stop

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Ok... some ways to do this;

    #1, instead of using start of frame: stop; use set speed to 0

    or

    #2, edit your path movement, and select the nodes, and set the speed to 0 (they are 50 by default)


    either way will prevent the object from moving.

    when you want it to move (eg, hit a trigger, collide with something, move to a position, etc,) then you can set the speed of the object/bullet to 50 or whatever speed you like


    #3, you could also move the bullet away somewhere, and turn off : [create at start] in properties.

    then when you want it --> create the bullet at the position off screen.

  • The reason is because the bullet is being treated as being in the frame (this can be proven by negating the Test Position - Is in the play area . The bullet will stop). Because 'Start at frame' only runs once, the bullet stops for a split second - then because the bullet is treated as being in frame the movement begins, and the bullet starts its path. A different way of triggering an event is by comparing the X of the bullet to the X of the player. When they get close enough the event will trigger and the bullet will follow its path.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!