Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • EDIT: found someone! Thanks everyone for reaching out! :)


    Hi,

    I am looking for someone to port my PC game to android. It's very lightweight and runs without problems on the Steam Deck (I know, not 100% the same but just to give you an idea ^^). Simply exporting the current pc build as apk also runs but it needs some adjustements like converting mouse wheel input to touch control, changing some paths etc. Nothing major.

    This would potentially be a long-term gig. I want to start with one game and see how it performs but I already have a bunch of others I'd like to bring to android if the first one proves to be successful enough.

    The game is paid, no ads. I personally have zero experience with android so I decided to rather seek help instead of spending lots of hours on learning the ins and outs of the platform.

    If you're interested, please send me a DM.

    Edited once, last by SomniumLG (January 11, 2024 at 6:18 AM).

  • Just copy the events and map them to on-screen controls instead of to keyboard and mouse. Maybe have a counter or player score thats used just to identify which control skeem used so you can work on each port at the same time or something. Of course idk how to do that cause I got Clickteam on Christmas and I only make pc games cause I don't have the right exporters. Also whats the game called?

  • Hi,

    I am looking for someone to port my PC game to android. It's very lightweight and runs without problems on the Steam Deck (I know, not 100% the same but just to give you an idea ^^). Simply exporting the current pc build as apk also runs but it needs some adjustements like converting mouse wheel input to touch control, changing some paths etc. Nothing major.

    This would potentially be a long-term gig. I want to start with one game and see how it performs but I already have a bunch of others I'd like to bring to android if the first one proves to be successful enough.

    The game is paid, no ads. I personally have zero experience with android so I decided to rather seek help instead of spending lots of hours on learning the ins and outs of the platform.

    If you're interested, please send me a DM.

    Hey,

    If nobody reaches out by the new year, drop me an email (I don't get notifications for messages on here) - danny[-at-]bytebox.media

    Game Launcher Creator V3 - Please login to see this link.
    Bespoke Software Development - Please login to see this link.
    Learn Clickteam Fusion 2.5 - Please login to see this link.

    Danny // Clickteam

  • Just copy the events and map them to on-screen controls instead of to keyboard and mouse. Maybe have a counter or player score thats used just to identify which control skeem used so you can work on each port at the same time or something. Of course idk how to do that cause I got Clickteam on Christmas and I only make pc games cause I don't have the right exporters. Also whats the game called?

    Great suggestion! Adapting events to on-screen controls is a smart way to cater to different platforms. Utilizing a counter for player scores to identify control schemes is a thoughtful approachPlease login to see this link.

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