Dialog Box, basic questions

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  • I bought developer edition in hopes that this would allow me to create resizable boxes behind my text. Can anyone link to a good resource on understanding this object?

    I couldn't find any anywhere. Also, I cannot use the Speech Bubble object to do this because I am exporting to mobile. Neostring doesn't work on mobile. Calculate text rectangle object is bugged in the latest Fusion version.

  • Dialog Box is a system object, it cannot be customized in terms of the UI theme as that is controlled by the OS, win32 to be specific, also it displays in a window, windows are always displayed on top or behind of other windows, they can't be behind other graphical components like actives or strings

    You might want to resize a normal active object instead, and use nineslicing technique, either by snapping objects to the sides of the main parent object, or use the nineslice shader

    Active System object can also be resized and displayed behind or on top of other objects if you want a very quick solution

    Neostring is Windows only for now, you may want to implement a custom system for now, this is especially possible if you are focusing on English only, but in the case of other languages, especially ones like arabic, the only realistic solution is to use strings, and to achieve formatting with them, you can make a system that combines multiple string objects together to achieve the formatting effect (it's not so easy, I actually made a system like this before and went a bit far, but had to pause due to being busy with other tasks)

    In the case of Calculate Text Rect object, it's bugged yea, especially on Windows
    If you used other languages than English, it sometimes doesn't give the correct size

    But it also has another issue related to the precision of the calculation, but that can be solved by adding a new line when it requests the text even if there is no new line for the text you want to calculate the size for

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  • Dialog Box doesn't work on mobile (Android) either.

    I also personally wouldn't recommend using any of the Active/Background System Box objects, as I recall they seemed to cause some kind of memory leak behaviour on mobile for me. Merely having them present in the frame tanked the framerate on Android.

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