Hello, what are the best guides I could find for using the Platform Movement Object? What's got me a bit stumped at the moment is trying to code the player getting hit, where they bounce up in the air a little bit before being fine once they hit the ground. My current idea is to basically just have the PMO make the player jump when they get hit to keep it brief, but I'm wondering if there is a better way, especially when it comes to making sure every single action the player could've been doing when they got hit is cancelled.
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
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Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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