Curious about guides for the PMO

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  • Hello, what are the best guides I could find for using the Platform Movement Object? What's got me a bit stumped at the moment is trying to code the player getting hit, where they bounce up in the air a little bit before being fine once they hit the ground. My current idea is to basically just have the PMO make the player jump when they get hit to keep it brief, but I'm wondering if there is a better way, especially when it comes to making sure every single action the player could've been doing when they got hit is cancelled.

  • There are many PMO resources out there, can be found on the forum, clickstore, steamworkshop, fusion and even youtube, I will list some:

    • Built-in example: PMO comes with a mfa that showcases it's features, can be found in: Clickteam Fusion 2.5\Examples\Platform Movement (the Examples directory can be accessed easier from Fusion it self by selecting Help > Examples)
    • Built-in docs: PMO comes with a help file, can be found in: C:\Program Files (x86)\Steam\steamapps\common\Clickteam Fusion 2.5\Help\Platform Movement (Or just by clicking on the Help button in the About category of PMO properties)
    • Forums: Many PMO resources can be found on the forum, that includes examples and general useful info
    • Youtube: A lot of PMO tutorials are on youtube, while not all of them are great or high quality, some are pretty good, mainly almightyzentaco ones
    • Clickstore: Lots of examples there, but mostly paid if I remember correctly (Note: at the time of writing, Clickstore is currently in maintenance mode and is unavailable)
    • Clickteam Fusion 2.5 Steam Workshop: Many great free examples there, some are PMO related (Note: you must have Fusion 2.5 on steam to access them)

    And for the specific thing you are asking for is called a "Knock Back" mechanic, it's mostly done by playing with velocities, and in the case of PMO, you will mostly play around with the additional velocity, there is actually an almightyzentaco tutorial about it: Please login to see this link.

    Game/App developer, artist and a community contributor.
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  • Does anyone have an idea on how to make it so that performing an action midair will completely pause the player's Y axis movement? Think of like the dash from Hollow Knight or the taunt from Pizza Tower. I've tried tinkering with setting y velocity to 0 but to no avail.

  • Does anyone have an idea on how to make it so that performing an action midair will completely pause the player's Y axis movement? Think of like the dash from Hollow Knight or the taunt from Pizza Tower. I've tried tinkering with setting y velocity to 0 but to no avail.

    You must change the gravity too i guess. I stopped to use PMO even if i always loved it, because it doesn't support delta time (to run at same speed regardless of the framerate) :(

    Here is a small example of a dash function i just made:

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