I am trying to make a prototype of a new game based around physics movement but I am constantly running into annoying inconsistencies, issues and bugs in my events because I need a consistent way to retrieve an actives animation direction. The active only have two animation directions, 0 and 16 and I need a way to retrieve these. Either 0 or 16 depending on which animation direction is playing. In the example attached the active can be steered with the arrow keys and it seems instead of getting the animation direction I get the direction the active is moving. I just don't get it and it is driving me crazy, I just need a way to actually retrieve the animation direction and if the sprite is currently playing the right or left animation, It feels like it should be the most simple and basic thing to do but I just can't find a way to do it ?
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