I am making a game with a sort of semi iso/top down view where characters that move in the Y plane and objects need to be sorted properly in front or behind each other depending on their position. The Layer Object really comes in handy with the Decreasing Y Sort but it only works as long as no other object is sorted manually. However I need to also do some manual sorting, my main character is made up of parts like head and arms and the head and arms are obviously placed above the feet in the Y plane so with just the Decreasing Y sort they would be behind the actual body of the character. And I can't just adjust their hotspot y position because the head and arms also are using angle to adjust their angle based on their hotspot position that needs to be placed correctly for the angle to be rotating around the right spot (like the shoulder joint on the arm). I have uploaded a simplified example of the issue I am having.
So basically how can I sort through all objects with Decreasing Y Sort and still have some objects that overwrite this sorting but at the same time does not cause bugs and flickering in the sorting? As of now I get this wonky buggy behavior with objects on the same Y position flickering in and out instead of being shown stable.
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