Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I'm looking for an aim dots in a tank game. you know a lot of dots that are in an arc where the bullet follows!


    * Always
    Active : Set Alterable Value B to ( Alterable Value A( "Active" ) * value( "Counter 2" ) ) * Sin(Alterable Value C( "Active" ) - ( Alterable Value A( "Active" ) * value( "Counter 2" ) ))
    Active : Set X position to "Active 2" ) - ( Alterable Value A( "Active" ) * value( "Counter 3" ) ) * Sin(Alterable Value B( "Active" ) - value( "Counter" ))
    Active : Set Y position to Y( "Active 2" ) + ( Alterable Value A( "Active" ) * value( "Counter 3" ) ) * Cos(Alterable Value B( "Active" ) + value( "Counter" ))

    This line should be reversed somehow....

    Here is a Movie what Im trying to do. It doesnt fit at all.

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  • The formular x = r * cos(θ), y = r * sin(θ) describes a circle under polar coordinate system.

    but usually you should use parabola, aka y = a * x^2 + b * x + c

    by using the start point and destination point, with the height you set you can easily get the coef a, b and c, and then use a normalized coef to step x coord from start to destination to draw each point by the interval you want.


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  • I'm probably asking a bit stupidly here, but how do you do x squared in fusion? Is it in range parabola must lie!


    I use mouse wheel to control range and power! Just by add and sub 1 to a counter. I wish to skip mouse wheel by mouse x range control!

    Made a new video.

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