All Body parts in one Active?

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I have a man, he have 12 body parts. when you hit him, he will explode with 12 actives. How can I get all body part in one active! when create 12 actives it can not be a random because the you get two feets or heads!

    12 images in one active, hit = create each part? without having same image twice!

    My Youtube Channel:
    Go to Please login to see this link.

  • I have a question. I use many objects. When hit a bee, it creates bee on all bees!

    Instead of just shoot I wanted some gravity.

    * Bullet Player is overlapping Bee
    + Pick one of Bee
    + Only one action when event loops
    Special : Start loop "Spawn 1" 1 times
    Special : Start loop "Spawn 2" 1 times
    Special : Start loop "Spawn 3" 1 times
    Special : Start loop "Spawn 4" 1 times

    * On loop "Spawn 1"
    New Objects : Create Bee Holder at (0,0) from Bee
    Bee Holder : Change animation direction to ...........
    Bee Holder : Apply impulse, force Random(30), angle Random(90) degrees

    * On loop "Spawn 2"
    New Objects : Create Bee Holder at (0,0) from Bee
    Bee Holder : Change animation direction to ...............
    Bee Holder : Apply impulse, force Random(30), angle Random(90) degrees

    * On loop "Spawn 3"
    New Objects : Create Bee Holder at (0,0) from Bee
    Bee Holder : Change animation direction to ..................
    Bee Holder : Apply impulse, force Random(30), angle Random(90) degrees

    * On loop "Spawn 4"
    New Objects : Create Bee Holder at (0,0) from Bee
    Bee Holder : Change animation direction to .............
    Bee Holder : Apply impulse, force Random(30), angle Random(90) degrees

    My Youtube Channel:
    Go to Please login to see this link.

  • * Bullet Player is overlapping Bee
    + Pick one of Bee <- remove this, maybe,idk?
    + Only one action when event loops
    Special : Start loop "Spawn 1" 1 times
    Special : Start loop "Spawn 2" 1 times
    Special : Start loop "Spawn 3" 1 times
    Special : Start loop "Spawn 4" 1 times

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!