Hey all!
I have a possibly noob question, so apologies in advance!
I am making a mining game with a grid-based map. Think Minecraft or Terraria but top-down. For this I use an array, which loads in a .arr file that is included in the binary data. This file's path is "D:\Projects\Mini Miner\Maps".
On an Android device I can load the file just fine, resulting in a map full of objects. However when I try to "Save array to file" using the same path it freezes the game, perhaps logically so.
Any tips on how I can ship the game with an array/map, with a way to save changes back to it?
Thank a ton in advance!
- Wouter
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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
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