Any way to get screen space coordinates? Like "VPOS?"

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

  • Here's an example of a shader that creates a shiney beam of light that scrolls over an object:

    It works, it's pretty cool. However, if the object rotates, the shine bands rotate with it. There's fPixelWidth and fPixelHeight to get screen dimensions, but is there a way to make a shader operate in world coordinates?

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