My game has the player object not actually move on a static frame that does not scroll. Pressing the directional keys shifts the positions of enemies, not the player.
My understanding is that the layer toolbar allows you to make it so background object be made to wrap around as you scroll through a level, and through use of multiple layers and scrolling coefficients induce a Parallax Scrolling effect. Is there a way to compel those effects in a static frame that is not actually scrolling?
I was able to implement such an effect another way, but through the means of having 9 background objects arranged in a 3x3 grid centered on the frame, with them moving like the enemies but having a column or row get 'flipped'. However that is both complicated and seems to occasionally glitch. I think I might be able to fix that by having a single gigantic background object with a repeating pattern that 'recenters', but even then it feels like it'd be simpler if I could just use the game's native 'wrap the background around' functions rather than weird work arounds.