A new series of Clickteam Fusion 2.5 tutorials

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Want to get off to a good start using Clickteam Fusion and get more control over your games?

    I've been using Clickteam products since the days of Klik & Play in 1994, and while it can be a great tool, I know it's hard to get started. I had to figure out many things by myself over the years, and I want to pass some of that knowledge on to you. That's why I've decided to make a series of tutorials that make useful, complete features for your games.

    Here's a free tutorial I made on Please login to see this link. in Clickteam Fusion 2.5. This physics system is the basis for the smooth movement in my own game, Please login to see this link., and it's a great foundation to build other things.

    There are in-depth paid Please login to see this link.. These are much longer and will give you powerful features for your games, like the colour-flashing effect I use that gives your game a great arcade feel. My Patreon members also get all the tutorials included in their membership, so you might find subscribing to my Patreon a great investment! I also plan to make a lot of 'free samples' so there'll be something for everyone.

    Let me know what aspect of Clickteam Fusion you're interested in and I may make a tutorial for you! Expect more to come...

    Please login to see this attachment.

  • May I suggest basics for beginners' needs

    1. Commenting and including advanced comment object

    2. How to use program flow control to ensure events and actions happen in order

    3. Debugging some advanced tips

    4. Using subfolders to navigate code

    5. Creating functions that can be reused

    6. Making code more readable, i.e. labelling an object say static text as "ST my object name", similar to other programming langages

  • Hi joewski, I made two new tutorials:

    - Please login to see this link. and how to use them to find the nearest object.
    - A quick Please login to see this link.

    I'm tempted to make one about how the order of events matters in CTF next.

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