Why is the resources.mfx extension

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  • Usually because the dependent of extension is not installed.

    Both runtime folder (along with edrt.exe) and fusion root (along with mmf2u.exe) need to put the dependents.

    Besides, if it relies on VC++ runtime, you need to install it also. For game platforms like steam, it's easy to let it install when user install games, by config the redistribute files. If you don't want to do so, another way is get the source of extension and re-compile it to force it static link the runtime. Note this method may crash if you use pointer of stl objects as allocator and virtual memory may be different.

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