iOS keyboard support possible?

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Is there a possibility of future keyboard support for typing from a connected keyboard on iOS?

    I am developing apps with typing games that allow players to use a physical keyboard to spell words. While this feature is available in CTF 2.5 on Windows, Mac, and Android apps, it is currently disabled on iOS.

    If enabling typing from a connected keyboard on iOS using Fusion's built-in mouse pointer and keyboard object is not feasible in the future, could an iOS keyboard extension be created using the iOS SDK?

    Edited 2 times, last by AND: Edited to summarise and clarify the main points of the post. (May 28, 2024 at 6:53 AM).

  • Dude, you're posting texts in light grey on white background, it's hard to read.... :(

    Hi Dobermann, thanks for letting me know. I checked out reading this post on Mac, Windows, iPad & iPhone using a variety of different browsers and I don't have the white background with light grey text that you're seeing. The new forum layout is always in dark mode for me, even if I change the OS to light mode I see all the posts including mine in white text on a dark grey background.

    What device do you read the forum on - and which browser do you use?

    I'll put a screen shot of my post so you can see it how I see it.

    Please login to see this attachment.

  • Hi Dobermann, thanks for letting me know. I checked out reading this post on Mac, Windows, iPad & iPhone using a variety of different browsers and I don't have the white background with light grey text that you're seeing. The new forum layout is always in dark mode for me, even if I change the OS to light mode I see all the posts including mine in white text on a dark grey background.

    What device do you read the forum on - and which browser do you use?

    I'll put a screen shot of my post so you can see it how I see it.

    Please login to see this attachment.

    Your new post use the right colors, but your first one is still in light grey on white background, no matter the navigator (tested with Edge and Firefox).

    PS: I use light mode but you're the only user were i get this kind of issue.

  • Thanks Dobermann, good to know that the last post came out ok. I don’t know what happened with the original post. I’m disappointed I didn’t get any comments or suggestions about getting a physical keyboard to work with an iOS device. I don’t understand how physical keyboards can be controlled via all the other Clickteam Fusion exporters, but not the iOS exporter.

  • Yeah - I guess that's why :(

    It's a shame there aren't that many iOS developers here. CTF is a brilliant engine for developing iPhone and iPad games - how it magically builds native Xcode projects with one click!

    I suppose because CTF is a Windows application there aren't many Mac users who choose it to develop games on. Hoping this will change when CTF3 is released :)

  • Yes, i'm really happy to be able to port my games to iOS easely. But the fact that you need to buy a MacBook to be able to publish to the AppStore can be a problem for some. Especially now that they're asking us to replace our Intel MacBook by a M1/M2/M3 MacBook to be able to continue to publish on the AppStore... :/

  • In the end I found running Windows 11 via Parallels on my Mac mini M1 turned out to be the best solution for me. I've never had any issues running Clickteam Fusion in a Parallels/Windows virtual machine, and the Mac 'M' series of chips are so incredibly fast and powerful. With Crossover and Wine I used to have problems - especially not being able to get the Android exporter to work. Windows starts straight away in Parallels - it's like you're using an actual Windows PC not a VM on a Mac.

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