Hey Dev Team,
I'm still running into major issues with the "physics engine" when trying to run projects at higher frame rates. Objects start slowing down and acting all wonky, making it tough to create smooth gameplay. Right now, I'm stuck locking the frame rate at 60 FPS to keep things stable, which isn't good at all.
What's Happening:
- Development is slower.
- Physics interactions are poor.
- Hard to make fast-paced games.
Can you guys look into this? It would really help a lot!
Thanks!