Physics Engine Woes at High Frame Rates

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  • Hey Dev Team,

    I'm still running into major issues with the "physics engine" when trying to run projects at higher frame rates. Objects start slowing down and acting all wonky, making it tough to create smooth gameplay. Right now, I'm stuck locking the frame rate at 60 FPS to keep things stable, which isn't good at all.

    What's Happening:

    • Development is slower.
    • Physics interactions are poor.
    • Hard to make fast-paced games.

    Can you guys look into this? It would really help a lot!

    Thanks!

    • Official Post

    I've sent you a PM, check your conversations. The framerate handling has been modified in the physics engine in the next build, can you check if this changes anything for your problem? PS: there is a new option in the Physics Engine object, to continue using the old framerate handling, make sure it's deactivated if you want to test the new version.

    • Official Post

    I've sent you a PM, check your conversations. The framerate handling has been modified in the physics engine in the next build, can you check if this changes anything for your problem? PS: there is a new option in the Physics Engine object, to continue using the old framerate handling, make sure it's deactivated if you want to test the new version.

    Confirmed, it fixed it. PS: kudos for NaitorStudios for the fix.

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