I have returned to CF 2.5 after being away for over 10 years (using other tools). One game that inspired me to make games back then was I Wanna Be the Guy, which is created in MMF2 (I think?).
I am thinking about creating a similar, masochist platformer and want some advice regarding performance. If I recall correctly the initial version of IWBTG was created in one single frame, with everything being loaded at once. The game contains less than 100 rooms filled with collision tiles and traps (a lot of spikes). That game seems to be running fine, so I am wondering if I can get away with creating my entire game in one single frame?
To make things more clear, I plan to have around 50 rooms. Each room is 320 x 240 pixels, filled with 16x16 pixel collision tiles and some active objects. I estimate around 100 backdrop objects and roughly 10 active objects per room. This gives 5000 backdrop objects and 500 active objects for the entire game. There will be rooms that have particle effects such as rain, but things like that will be loaded only when the player enters the room.
The game is currently targeted for PC only, so I do not have to take mobile performance into consideration.
My question is if this is an approach that can work, or if I am setting myself up for failure?