Hi I'm experiencing a disturbance in my game, which is a brick game with at paddle. Now got an engine that plays fine, and got the sound to play right! NOW I find that sometimes when you "Play" I can't beat e.g. the white pieces, they just bounce against each other without breaking. It requires me to turn off the game and restart it so that about 80% of the playing time works. Where 20% is not the same game in Fusion?
My Brick Game issue (game playing)
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
-
-
You'd have to post a sample of your code. It sounds like something is not being reset - because when you restart the game you reset all the values and flags.
You could also have conflicting commands. (Telling Fusion to bounce the white blocks and telling Fusion to break the white blocks.)
When commands conflict, Fusion handles the first one it reaches and ignores the second one. This will show up as random behaviour because it depends on where in the frame Fusion was when the event occurred - i.e. which event it reached next.
-
I know you are right and I had put a value in a frame and had not reset the value, I think it's been fixed right now
-
Thanks again Please login to see this link. - It sounds like something is not being reset - You're right! Have been fixed now.
I'm actuelly alittle proud of it, something I always wanted to do... just need to finish it many levels.
Here is my lastest version of my brick game. Also thanks to Please login to see this link. for the engine. Anyway here it it...
Please login to see this link.
-
good job! but i don't like shadows...
-
Looks cool. I also find the shadows distracting.
For your next trick, you can learn how to save the music setting in an ini file, so if you switch the music off once, it stays switched off.
-
Brick Game - Full Demo - Download PC Game
Please login to see this link.
Please login to see this link.
Please login to see this link.
Keyboard:
Tab = to toggle in 2D or 3D
HOME/END = Normal/skew View
C = Extra Balls
Mouse:
Move in X with Mouse Online
Hiscore:
What is your score!
1spil.com - warlords
-
I'm looking for an example of moving a box in a box. I was thinking moving paddle with mouse but stop when hit obstable on background. Im not sure how to do this.
-
I've attached an example. I think this is what you mean. The paddle will follow the mouse unless there is an obstacle. Then it is blocked.
-
Great example you got there... I was thinking of a slider too. But what's wrong with the center and scrolling system, you can't stop in the middle of the screen?
-
If you change what you have:
* X position of Paddle = X ( "Control Object" )
Paddle : Stop
Center : Set X position to X ( "Paddle" ) - Frame Width
storyboard controls : Center display at X=X ( "Paddle" )To this:
* X position of Paddle = X ( "Control Object" )
Paddle : Stop
Center : Set X position to X ( "Paddle" ) - Frame Width
storyboard controls : Center display at X=X ( "Center" )You will scroll only in the one frame.
If you want to scroll across frames you just need to refine it. Test your position and if you're close to the edge, scroll to the next frame.
-
It still dont work for me.
Im also trying to make a custom slider of this code if possible. Need some flags to detect if you click left or right side of a button.
-
Okay I got it work - Custom Slider Example - thanks for your great idea, This I can use in all my html5 projects....
Please login to see this link.
-
* X position of Control Object < X Left( "Paddle" )
+ X position of Paddle <> "Control Object" )
+ Paddle: Flag 0 is off
Trigger : Set Counter to 1* X position of Control Object > X Right( "Paddle" )
+ X position of Paddle <> "Control Object" )
+ Paddle: Flag 0 is off
Trigger : Set Counter to 2above work for me! But not in Y akse.
* Y position of Drag Vertical < Y Top( "Drag Vertical" )
+ Y position of Drag Vertical <> Y( "Control Object Vertical" )
+ Drag Vertical: Flag 0 is off
Trigger : Set Counter to 3* Y position of Drag Vertical > Y Bottom( "Drag Vertical" )
+ Y position of Drag Vertical <> Y( "Control Object Vertical" )
+ Drag Vertical: Flag 0 is off
Trigger : Set Counter to 4Y Top or Y Bottom do not work!
Okay I got it to work...
Please login to see this link.
Please login to see this attachment.
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!