My Brick Game issue (game playing)

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  • Hi I'm experiencing a disturbance in my game, which is a brick game with at paddle. Now got an engine that plays fine, and got the sound to play right! NOW I find that sometimes when you "Play" I can't beat e.g. the white pieces, they just bounce against each other without breaking. It requires me to turn off the game and restart it so that about 80% of the playing time works. Where 20% is not the same game in Fusion?

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  • You'd have to post a sample of your code. It sounds like something is not being reset - because when you restart the game you reset all the values and flags.

    You could also have conflicting commands. (Telling Fusion to bounce the white blocks and telling Fusion to break the white blocks.)

    When commands conflict, Fusion handles the first one it reaches and ignores the second one. This will show up as random behaviour because it depends on where in the frame Fusion was when the event occurred - i.e. which event it reached next.

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  • Thanks again Please login to see this link. - It sounds like something is not being reset - You're right! Have been fixed now.

    I'm actuelly alittle proud of it, something I always wanted to do... just need to finish it many levels.

    Here is my lastest version of my brick game. Also thanks to Please login to see this link. for the engine. Anyway here it it...

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  • Brick Game - Full Demo - Download PC Game

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    Keyboard:

    Tab = to toggle in 2D or 3D

    HOME/END = Normal/skew View

    C = Extra Balls

    Mouse:

    Move in X with Mouse Online

    Hiscore:

    What is your score!

    1spil.com - warlords

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  • I'm looking for an example of moving a box in a box. I was thinking moving paddle with mouse but stop when hit obstable on background. Im not sure how to do this.

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  • If you change what you have:

    * X position of Paddle = X ( "Control Object" )
    Paddle : Stop
    Center : Set X position to X ( "Paddle" ) - Frame Width
    storyboard controls : Center display at X=X ( "Paddle" )

    To this:

    * X position of Paddle = X ( "Control Object" )
    Paddle : Stop
    Center : Set X position to X ( "Paddle" ) - Frame Width
    storyboard controls : Center display at X=X ( "Center" )

    You will scroll only in the one frame.

    If you want to scroll across frames you just need to refine it. Test your position and if you're close to the edge, scroll to the next frame.

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  • * X position of Control Object < X Left( "Paddle" )
    + X position of Paddle <> X( "Control Object" )
    + Paddle: Flag 0 is off
    Trigger : Set Counter to 1

    * X position of Control Object > X Right( "Paddle" )
    + X position of Paddle <> X( "Control Object" )
    + Paddle: Flag 0 is off
    Trigger : Set Counter to 2

    above work for me! But not in Y akse.

    * Y position of Drag Vertical < Y Top( "Drag Vertical" )
    + Y position of Drag Vertical <> Y( "Control Object Vertical" )
    + Drag Vertical: Flag 0 is off
    Trigger : Set Counter to 3

    * Y position of Drag Vertical > Y Bottom( "Drag Vertical" )
    + Y position of Drag Vertical <> Y( "Control Object Vertical" )
    + Drag Vertical: Flag 0 is off
    Trigger : Set Counter to 4

    Y Top or Y Bottom do not work!

    Okay I got it to work...

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