Hi all,
I made good progress with my project that allows players to not only play a dungeon crawler experience, but build their own levels and ultimately full campaigns. Here's a quick impression!
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The levels data is currently stored in a numberical array that builds the level by loading tiles, monsters and items, which all have unique numbers and are then placed through a fast-loop.
However, I am now at the point where I want to add cutscenes with dialogue and for this each level needs to be storing strings as well, but obviously this cannot be done in a numerical array.
I've added a new string array object to the scene, but my problem is: how can I made the saving and loading experience for the different levels easy? Before I used the Load and Save via file selector, but this only works for 1 array file.
Any ideas how I could build it so that users only have to load or save 1 time and it automatically loads / saves both the numerical and string arrays?
Cheers,
Hugo