After I work in the Frame Editor for a few hours, in my complex MFA with lots of objects, there will sometimes come a point where I try to do something to an object (eg. delete it, move it up/down in the stack order), and suddenly a quarter or so of the objects in the frame will just disappear. It's obviously some sort of program error, and I'm always too scared to save my file at that point in case it will save the corruption, so I just quit and reload the most recent save. It appears to be related to how hard I work the Frame Editor; merely having it open for several hours won't cause the problem, while doing lots of creating/rearranging of big objects for a long time is more likely to cause it.
It's not actually a major problem, because it only happens after several hours of working in the Frame Editor, and I can guard against it by saving frequently and/or periodically quitting and restarting Fusion.
I can't really provide an MFA for this problem, since I'd have to provide my entire game, and even then someone would have to work inside it for 3 hours for the problem to maybe or maybe not occur. But I'm posting in case anyone else has experienced this and/or can offer any insight in to it. Here are a few thoughts/questions I have about it:
- I wonder if it's some sort of cache filling up in Fusion. And if so, is there some way to manually force Fusion to flush this cache (load a different frame...save mfa...)?
- I wonder if it's a display issue only, and doesn't actually harm the save file (ie. Fusion stops being able to display all the objects, but saving and reloading would put everything back to normal)
- I wonder if it has anything to do with the fact that I work with 2 frame editors open, and frequently drag objects from one to the other.