I am making a game where the player and enemies are leaving footprints in the ground. I am thinking of either using a solid black objects for the footprints that have an alpha blending coefficient set to them to be semi transparent or just use a semi transparent sprite without any effect. These are then pasted into the background as the characters walk around.
Do anyone have an inclination on which option is better for performance?
A future problem I am thinking about also is that if a lot of footprints overlap they could become more and more visible since they "stack". I assume there is no easy solution for this?