Creating Adventure Video Games - Book Released

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  • Hello,

    I am pleased to announce the release of “Creating Adventure Video Games” 2nd edition. It’s been a long time coming, and took way too long to complete :^^

    In this book you’ll find how to make text, graphic and point and click adventure games. The book supports Free Fusion but there are also a set of example files included for those with Fusion or Developer.

    The book is available on Amazon sites, in both print and kindle editions. Please login to see this link.

    I hope people enjoy the book and any posts on social media, or for anyone that buys, any positive reviews would be most welcome, Usually it takes about 10 + to allow it to get into the algorithm. I’d like to convert some of my other old books into the latest version, but as you can imagine it takes a lot of time and effort and it has to make sense, so I need this one to do well for me to justify the time and effort.

    Many thanks

    Jason

    PS there is a known bug in the current full versions of the software which will hopefully be fixed soon that prevents some of the examples from working, please use the free version download from Clickteams website to circumvent that issue for now.

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  • Jason,

    I have most of your published books, including the short lived one on Realm Crafter. Will have to check this one out as well. Only thing I've seen that kind of turns me off of these type of books is the fluff first few chapters.

    What is Fusion, how to install. What is/are an adventure games, board games, text adventures. A lot of fluff to be gone through to get to the reason for the book purchase.

    According to the Table of Contents we're looking at 50 or so "fluff" pages before getting into the development. Your writing and knowledge has always been top tier. So I might purchase just for that. I'll keep you posted If I purchase and once I get through it.

    Also, or lastly. Your "Making Amazing Games Using Fusion 2.5 3rd Edition" is $41 on Kindle, and only $23 on paperback. I bring this up because it looks like you only create four small games throughout, with one being a simple clicker and more fluff chapters than development.

    The Few...The Proud...

  • I have" the Creating Adventure Games for Teens" by JasonDarby . Is it the same book?

    Yes its a 2nd edition, I got the book rights back from the publisher and have updated it to work with the latest versions/demo. You wont need to get this book really if you have the first edition. And you can still download the example files and updated adventure files from my website if there is anything you wanted to check out.

    Games Twitter : Please login to see this link.
    Websites: Please login to see this link. - Game Dev.

  • Jason,

    I have most of your published books, including the short lived one on Realm Crafter. Will have to check this one out as well. Only thing I've seen that kind of turns me off of these type of books is the fluff first few chapters.

    What is Fusion, how to install. What is/are an adventure games, board games, text adventures. A lot of fluff to be gone through to get to the reason for the book purchase.

    According to the Table of Contents we're looking at 50 or so "fluff" pages before getting into the development. Your writing and knowledge has always been top tier. So I might purchase just for that. I'll keep you posted If I purchase and once I get through it.

    Also, or lastly. Your "Making Amazing Games Using Fusion 2.5 3rd Edition" is $41 on Kindle, and only $23 on paperback. I bring this up because it looks like you only create four small games throughout, with one being a simple clicker and more fluff chapters than development.

    Ah yeah the realm crafter one, good times :D - shame there isnt programs like that around any more.

    I know what you mean about fluff. The problem I have is that the books are mainly aimed at new people or new to the topic, because thats where the sales come from, I'm not sure more advanced books would sell in larger numbers. They are also easier to write and get examples for. So because of that I need to cover the basics. I do have an idea to compress some of these things, perhaps create some video tutorials etc and just point people to that, and save space.But its just a time thing, this has taken me over 2.5 years to update. That was just taking content I'd already written, its very difficult to create new stuff in a timely manner whilst working full time in the games industry. I'd got the rights back to many of my books, so this was meant to be a quick turnaround to get them back into circulation, but it didnt work out that way :D

    The Make Amazing Games 3rd Edition, unfortunately thats not self published, and so I cannot control the prices. When I did the 2nd edition, they were shocked at how low I was selling the 2nd edition books/kindle for. It's hard enough to self publish, but I cant imagine the costs involved in proper printed works, the amount of extra people you have to pay etc. I think they are just trying to claw back some costs. Even though I've had royalty advances (which have shrunk massively over the years), only one book has actually paid out royalties, and that was the first. So from an author point of view, there isnt much money in these books, I do it because I like doing it. For the publisher they need to try and make a profit (I dont need to make a profit because I just pay for the costs from my own pocket over a period of time). Books like these dont make as much money as they used to for pubslishers, so I guess thats the knock on problem. I personally dont see why the kindle is more expensive than the paper printed, it really shouldn't be, but as I said unfortunately I cannot control that, I can send them a message and see what they say.

    Games Twitter : Please login to see this link.
    Websites: Please login to see this link. - Game Dev.

  • Ah yeah the realm crafter one, good times :D - shame there isnt programs like that around any more.

    I was around that engine since the beginning, such a pile. I mean that thing was something else. I get it about the 3rd edition fiasco. The fun of writing books and having publishers.

    In regard to the fluff and your response. I get it, it takes up pages and slowly lets you get into the reason for the book. I just don't really see even a beginner wanting all of that before digging into why they purchased the book. When I purchase a course on Udemy, I don't want to know all the different game genres. If I'm making an rpg, I don't care about text adventures and sports games. I just want to get right into it. I understand an interface video or two. However, after that lets get going. When I was learning 2D sprite art and vector drawing, I didn't want to know a Picasso or Leonardo perspective on art. I wanted to learn about that software and creating sprites the correct way and drawing. lol.

    As I've said, I have all your books. Mostly, that is in physical form. I like your style of writing and they are easy to follow along to. Videos would be great, because the ones for Fusion on udemy or that I've found aren't very good from the reviews perspective. I wish you luck and success! Good luck in the development world!

    The Few...The Proud...

  • Yes its a 2nd edition, I got the book rights back from the publisher and have updated it to work with the latest versions/demo. You wont need to get this book really if you have the first edition. And you can still download the example files and updated adventure files from my website if there is anything you wanted to check out.

    Great!!. Jason!. I wish you success with your new edition. I read complete this book the same year and it was so useful. But I wish the objects were cross-platform.

    My website and 2d Animation artworks: Please login to see this link.

  • Great!!. Jason!. I wish you success with your new edition. I read complete this book the same year and it was so useful. But I wish the objects were cross-platform.

    Yeah I love the work ChrisB did on these objects, and really shows what the power of fusion can be like with objects doing certain tasks.

    Yeah the cross platform stuff is a bit of a bug bear of mine. Perhaps at some point I can pay to get someone to convert them, but not sure its worth the effort.

    Games Twitter : Please login to see this link.
    Websites: Please login to see this link. - Game Dev.

  • If you start some crowdfunding to port the objects, I will definitely chip in, as I think one of the points of adventure games or text adventures today is to be able to play them / share them online.

    Yeah maybe, if I can just find someone who can port them and give me a price, that would be my starting point, then I can figure out about crowdfunding.

    Games Twitter : Please login to see this link.
    Websites: Please login to see this link. - Game Dev.

  • Oh, man, that’s far out! A book about creating adventure video games? That’s like tapping into the cosmic flow of creativity, y'know? Adventure games have this magical way of telling stories and taking us on journeys, and having a guide to help people craft their own experiences is just beautiful. I can already feel the positive vibes radiating from all the new creators who will be inspired to bring their visions to life. Whether it's about world-building, character development, or puzzles, I hope the book encourages folks to embrace their unique style. Adventure is all about exploring the unknown, and this book sounds like the perfect compass for that journey. Peace and good energy to all the creators out there!

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