I am making a sort of isometric view shooter and I am using physics for making the shell casings when shooting fly out and land on the ground. As I have it now I just set an Y value at random and when the casing has reaching this Y position I destroy it and paste it into the background. This works fine but there is no bounce of the casing or anything which I would optimally want and that looks really nice.
I wonder if there is a way to do this where I can somehow make the casing bounce as it reaches its Y value as it actually hit the floor so I can let it bounce for a while and then paste it in when it has stopped?
Since the game is in an isometric view from above the "floor" where it should hit it and bounce is different for each casing.
Do anyone know how to do this?
I have attached an example to better show what I mean. By pressing the right mouse button you see what I have currently and by pressing the left button the casing lands and bounces on the static floor (the effect I want but with a "dynamic" position of the "floor"