Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Does anyone have a good mfa of space invaders that they would share?. I tried the built in movement but its not good at all. I cant figure it out. Im looking for a good one thats like the original. Id like to learn how its done the right way. Or can someone make an example please.!!

    Thank you

    [SIGPIC][/SIGPIC]Please login to see this link.
    Please login to see this link.

  • At first, use only one sprite, position it top left, and then move it every, say, 0.7 seconds.

    When the sprite reaches the right edge of the frame, move it down, and revert the horizontal speed.

    And so on.

    You can use a timer, or use the Move It extension.

    Try these steps first.

  • At first, use only one sprite, position it top left, and then move it every, say, 0.7 seconds.

    When the sprite reaches the right edge of the frame, move it down, and revert the horizontal speed.

    And so on.

    You can use a timer, or use the Move It extension.

    Try these steps first.

    Tried this already and it doesn’t work with more than one sprite going across the frame. It looks simple but the original game to me is complicated more than we think

    [SIGPIC][/SIGPIC]Please login to see this link.
    Please login to see this link.

  • What is specifically that does not work ?

    Did you clone the sprite, or did you make a copy of it ?

    A clone is like a new independent sprite, while a copy is... a copy. If you move a copy, all the other copyed sprites behave the same.

    You can then use a "for each" loop, and in the loop move each single sprite. Or, better, using a fast loop for that.

    You need to experiment yourself in order to get the grasp of Fusion.

    Try to understand why it does not work as expected. Post a code snippet and let's discuss about.

  • You could use indeed a copy ( duplicate ) and not clones.

    It would be perhaps better. Sorry if I confused you.

    You can then use an alt. value, for example "ID", and spread values on it, so that each duplicate has its own id.

    Then use a for each loop, or simply move the object. All the other duplicates will move too.

    Example:
    one active and its duplicate:

    Please login to see this attachment.

    A simple line will move both:
    Please login to see this attachment.

  • Oh wow, no worries at all, my friend! I totally dig what you're laying down here. Using duplicates instead of clones? That’s like choosing a natural flow, y'know? Each one has its own unique vibe, its own ID, but they all still groove together when you move them. It's like the universe, man—everything is connected, but individual at the same time. That "for each loop" sounds like the rhythm that brings everything in harmony. It’s a beautiful balance of letting each element be its own, yet still part of the whole. Pretty far-out concept, and it keeps things simple yet deep! Peace and happy coding!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!