The problem with 3500MB and animations

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  • The problem. After a certain amount of time, the MB counter reaches 3.500 MB and all objects with animations begin to disappear/blink

    Has anyone else come across this? What to do? We've searched all the forums, nothing like that

    Help please ;(;(

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  • This is expected. Like all 32bit applications, Fusion apps have a RAM limit of about 3.5GB. You'll simply have to reduce the size of some of your assets. You'll most likely be able to do this without any reduction in graphics quality, just by planning your animations more efficiently (crop where possible, split gigantic animations into several smaller ones with still backgrounds, etc.)

    I have a very visually-rich game, and when I first started working on on it several years ago, I also started hitting the RAM limit. I've since learned to be smarter with my graphical assets. Even though the game now has way more graphics in it than it did then, and looks a lot better, it only currently consumes about 1GB.

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  • You don't need help. You need to make your animations smaller.

    If you upload an mfa, we can help guide you to which animations are too big. But that's something you should already be able to do yourself. Look through your animations, find animations that have large pixel dimensions and many frames, and redo them so they are smaller and/or shorter.

    There's no other magic solution. You've just been too undisciplined with your animation sizes, and now you have to redo them smaller. It's a thing many beginners go through, myself included.

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  • You don't need help. You need to make your animations smaller.

    If you upload an mfa, we can help guide you to which animations are too big. But that's something you should already be able to do yourself. Look through your animations, find animations that have large pixel dimensions and many frames, and redo them so they are smaller and/or shorter.

    There's no other magic solution. You've just been too undisciplined with your animation sizes, and now you have to redo them smaller. It's a thing many beginners go through, myself included.

    Animations of 200 frames each, this is their minimum. We need to find a way to reset the number of MB

  • I believe that to flush the memory, you need to jump to a different different frame. Perhaps you could make a new frame that has just a single action: Jump to [your main frame]. Then you could occasionally jump to this new frame, and it would jump immediately back to your main frame, flushing unused objects from the memory.

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  • I believe that to flush the memory, you need to jump to a different different frame. Perhaps you could make a new frame that has just a single action: Jump to [your main frame]. Then you could occasionally jump to this new frame, and it would jump immediately back to your main frame, flushing unused objects from the memory.

    Unfortunately, we have to show everything on one frame.

  • Yes, but you can occasionally leave it for a moment and immediately return,if you want to flush the ram.

    Or clean up your animations. They are too large.

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