Edit: Apologies for the font color for light theme users. Don't know why that happened but it's fixed now.
Hello!
I'm working on the next version of TDSE (Top Down Shooter Example) which will cover how to add online multiplayer to your top down shooter game. (To the best of my ability.)
TDSE shows the basics of making your own custom movements, collision detection, 360+ degrees of shooting, recoil & bullet spread, reloading, sprinting with stamina, destructible objects etc...
In TDSE Online I'm expanding on a lot of these things by adding a custom made Server, a Defib program that restarts the Server if it crashes, webhook support for Discord webhooks (for the server, requires PowerShell scripts to be run, but is optional), synced movements & shooting, a custom smooth camera system, with right-click zooming, a very basic lighting system with lights & muzzle flashes as well as a fully custom scoreboard among other things.
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This is a learning experience for me in many ways, it helps me improve by helping others improve in the process. I thought maybe I had taken a larger bite than I could chew, but so far I still have hair left.
I need testers in the future to help me test server stability and netcode in general to find bugs in the code. I put up a Discord server for this project: Please login to see this link.
You're all welcome on there if you have criticism, ideas, suggestions or just wanna hang out and test the game/project. It's very empty at the moment.
I post game builds to the Discord server, and the Game Server webhook automatically updates Discord #server-status if it's Online or Offline.
I started out by posting updates in the Workshop comments for TDSE, but to avoid comment spamming in there, I've moved the updates to the Discord server in #change-log.
TDSE Online, just like TDSE will be completely free, open source and commented to the best of my abilities to help everyone understand what's actually going on in the events.
The source will be published to the Steam Workshop for Clickteam Fusion 2.5 once it's fully completed, commented and proof-read. Though development is slow.
Link to Original TDSE (not online) Please login to see this link.