So, I have a game level in progress, in which enemies spawn, and so do invisible "hitbox" objects, that are intended to set onto the enemies' heads and register headshots for extra damage.
The enemies spawn fine, but so far, I've had trouble getting the hitbox objects to stick on the enemies' heads or scoping the individual enemy/hitboxes. So far, I have tried experimenting with alterable values, overlap events, Fixed values and Instance values alike, but so far, what should ideally look like this: (This is in the frame editor)
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Ends up looking like this on runtime:
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What I did notice, is that the hitboxes seemed to position themselves fine, until the first enemy is killed, at which point, they all suddenly seem to go off on their own tangents...For clarity, here are the events:
It may also be possible, that because I'm using the Qualifiers for these particular events, and I should probably do them on an individual object basis; but either way, any input or help would be appreciated, thanks!