Hello!
I have looked for this answer but can't really find anything on it, so maybe someone here can tell me
I know using the "randomize" action you can set the randomizer seed to a specific value instead of the randomly generated one.
My game has a procedural map generator. I would like people to be able to get the same map every time by inputting a specific value for the random seed. I have this working, no problem.
I would then like to reset the random seed (let CTF generate one) so the rest of the game is different.
So my question is, how can I "reset" the random seed? I tried setting it to 0 or -1, and it didn't seem to work.
Thanks in advance for any assistance