More experience needed please .....Frostbite Atari 2600 game

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  • Would someone help please. I don't have enough experience to code this. i tried and failed. Looking to know how this movement it done! I can't figure out how they did this game. Its an old Atari 2600 game called frost bite. Like a little help to get started please. Any help would be great, thank you.


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  • Seems a variant of "Frogger" to me. It uses however a "pseudo" isometric view - well, sort of, it' s a graphic gimmick, the white sprites moving on the river are designed with an iso perspective, in order to give that effect.

    I'm tempted to say, that you could achieve the same mechanic with a smart use of the native platform movement in Fusion.

    You should however, by jumping down, "ignore" the platform where the player has jumped from, so that it can reach the platform below. By jumping up, you should ignore the target platform during the up movement, and treat it as normal platform when the player "falls" on it.

    I hope it helps.. Try to implement this behaviour using the platform movement. Perhaps it is easyer than you think..

  • Seems a variant of "Frogger" to me. It uses however a "pseudo" isometric view - well, sort of, it' s a graphic gimmick, the white sprites moving on the river are designed with an iso perspective, in order to give that effect.

    I'm tempted to say, that you could achieve the same mechanic with a smart use of the native platform movement in Fusion.

    You should however, by jumping down, "ignore" the platform where the player has jumped from, so that it can reach the platform below. By jumping up, you should ignore the target platform during the up movement, and treat it as normal platform when the player "falls" on it.

    I hope it helps.. Try to implement this behaviour using the platform movement. Perhaps it is easyer than you think..

    Thank you, but I'm totally lost. Can you make an example? Thank you

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  • Well, no, I'll not write the game for you, but I can give you some advice - as wrote above.

    As said, follow this steps:

    - study and learn the platform movement. There are also tutorials about.

    - make a platform game with, say, 4 platforms - for now just static - all stapled in vertical fashion.

    - try to implement the behaviour I wrote above:

    --- when you press the jump down key, let the actual platform act as a simple background, so that the player can land on the next platform below.

    --- when you press the jump up key, let the above platform act as a background, until the player starts to reverse its movement ( at first it jumps up, then falls down ). When the player falls, activate the platform on which he should land.

    At the end of this task, you will be a platform-game expert !

    Give it a try. Challenge yourself. A strong satisfaction feeling is waiting for you ;)

    Take care,

    Sergio

  • Thank you for your time. I'll try !!

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  • i made this already - it was 20 years ago.. its on Kliktopia if you search...

    since i am pretty sure i remade it on the A2600 compilation (more accurate) - id have to check it later.


    my advice if you want to try anything like this.. is to just take 1 mechanic, and try to get that working... eg; get the levels/ice flows working.

    then think about how to impliment the movement engine.

    look at the game want to try; in this case; it has 3 distinct moving platforms, and 1 top level - the idea is to jump so your next task is to make a character jump, but also make him move up or down the screen during that jump. the jumps are set distances between.

    when you are on one of the platforms, you need to move with it. the game is a lot more involved than it looks, with the enemies, and building the igloo. (and dont forget the bear)

  • I fonnd it and wow, nice job on it. I dont even know where to start. Like i said i just dont have the experience

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  • Here you are, a simple example of what I suggested you above.

    Study it, and try to implement the missing functionality, for example, moving platforms and the like.

    I hope you get a bit the grasp of it. I've commented the code so to help you recognize the important steps.

    Use up-arrow to jump up, and down-arrow to jump down.

    Have fun,
    Sergio

    Thank you very much, but wont load. it says it was done with a newer version. I'm up to date with Build 295.10 Fusion Developer. What can i do to open your file.

  • I have Fusion Developer 2.5+ and also the DLC extension, perhaps is this causing the compatibility issue ?

    I updated and was able to open your file! Thank you very much for the example. Going to take me time to understand it. Its perfect though. How would i have the player move with the platforms if i set them to moving?

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  • I updated and was able to open your file! Thank you very much for the example. Going to take me time to understand it. Its perfect though. How would i have the player move with the platforms if i set them to moving?

    I'm glad to help, and to know you have sorted it out.

    When you move a platform, and you know the player is on a specific platform (platformID = platformFixedValue), and he/her is standing on it (is not jumping or falling ---> hint: you can simply use the PMO object condition "object is standing on ground"), then move the player accordingly as the platform moves. Somewhere you have the code that moves the platform, right ? In that code, move the player too when his above properties are matched.

    There are 1000 ways to reach Rom. Your task is to take just one of it ;)

    Furthermore, there are plenty of tutorials about platform mechanics. If you watch it, you will understand a lot !

    Example: Please login to see this media element.

    Have fun,
    Sergio

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