How do I get the joystick working in android? I tried everything. I have an extern android bluetooth joystick.
Can someone give me the right settings please?
Thank you
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Open a TicketHow do I get the joystick working in android? I tried everything. I have an extern android bluetooth joystick.
Can someone give me the right settings please?
Thank you
You might find it easiest to use my SDL Object. It supports Windows as well, so you can test it. It's $10 for Windows and Android.
You can buy it directly from Please login to see this link. or via signing up to Please login to see this link..
Good afternoon Phi, thank you for ansewering, I bought a joystick program but I realy don't know how to pass it into my app.
So I'm afraid that if I buy yours I'll have the same problem.
It does come with an example and help file, and you can get help on the Please login to see this link. as well.
It doesn't work in Android, insert object and it isn't there, only in the widows version.
Did you install it properly, extracting all folders? It should work out of the box.
My fault, after saving my file, I'm working on, I could insert it. Sorry
But do you have an example how it works in a game?
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Here is an example that allows left stick or d-pad to move a player, and creates/deletes a player object for each player.
The players can move at a maximum of 20 pixels per tick. Their movement is moved to 32-dir arrangement, so it will round it to the nearest 32-dir, which is controlled by the SDL Object's property on the left.
This should work the same on Windows, Android, iOS, etc.
For Android, it is recommended you grant the VIBRATE, BLUETOOTH and BLUETOOTH_CONNECT permissions in the Android app properties tab:
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And here is MFA: Please login to see this attachment..
Oh thank you so much.
Why is there a build in joystick control object while it's not working? Black screen after building APK.
That's for virtual joystick object. You'll see it in frame properties. It's unrelated to (possibly incompatible with) joystick extensions like SDL Object.
This should at least work.
You might find it easiest to use my SDL Object. It supports Windows as well, so you can test it. It's $10 for Windows and Android.
You can buy it directly from Please login to see this link. or via signing up to Please login to see this link..
Phi, tell me what is the latest version of SDL Object? Аnd does it work for a HTML5?
Phi, tell me what is the latest version of SDL Object? Аnd does it work for a HTML5?
Latest version is an unreleased build 12. Yes, it supports HTML5.
Note that HTML5 as a platform is limited to the Please login to see this link.. So any gamepad ext will use that. SDL for HTML5 is a translator around that to behave the same way as SDL Object on other platforms (as well as the goodies like 360 -> 32 dir joystick).
If you're only making an app for HTML5, you could also use the Please login to see this link.. You'll have to grab that from Clickteam, it's probably paid as well.
My app stops working on HTML5 when i use SDL Object. The app works fine without SDL Object but if i put SDL Object and don't even create events with it i see only grey screen when testing in browser..
...and what does dev tools show?
...and what does dev tools show?
I didn't understand your question
When you're debugging HTML5, the first rule is to open Dev Tools on F12 and look at the console, where it shows any errors on the page. It's a lot more informative than a screen being grey, which will happen for any loading problem.
I took a screenshot of the console. I don't understand what it means.
Me neither. Build for HTML5 Development and view it there, so the function names aren't minified.
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