This all here was my rough sketch on ideas faults whatever came to my mind.
Please excuse my on the typo..
1. Any object can overlap Editbox's or any windows control object, button such. And it must work well in android.. ios all platforms.
2. Sub-Application object really needs some updates.. And it must work in all platform's.
3. An option to adjust Active System box thicker border.. 1x 2x 3x
4. Design a Grid like buttons from 1 to 31 that user can push on/off for flags.
5. Right click on icons in the event top list "move to far side left" or ,"move to the far side right"
6. Example ..Five objects have same qualify, in conditions the Destroy condition will not destroy all five objects.?
7. Clear code row in action.
8. Active System Box (text) is overlapping most objects.
9. When editing a object x,z positioning in event list have the option to edit in the event, using a calculator and not entering into a whole frame.
10. Align String (left, center right) through Event editor
11. In calculation expression put this character " button and Space button to.
12. Workspace toolbar when selecting an object at the same time in the frame editor have it select the object that was selected from the toolbar.
13. Edit the( create object) instead of coding it again.. Then deleting the object just to get the same position.
14. A Back and Foward button not the undo, in the expression editor. Especially when writing an INI object.
15. Add this character ( , ) to expression editor
16. Get value "Group" in INI object ... Only.
17. In properties put file size KB or MB .. for each object
18. Action Editor have save button on
19. Spread Value seems to go backwards on an object created? 9,8,7,6..
20. Workspace toolbar searching for an object perhaps in properties you can have show which layer the object is in.
21. that you could not see the length size of an object or sprite from workspace or properties toolbar..unless you place the object into the workspace first.
22. Selecting in workspace an abject highlight it in workspace toolbar.
23. In the Movement under properties from workspace ,the drag and drop movement will not work unless it is the first option, in properties.
Display More
21. Clone Qualifier's.. So you can change 1 or 2 conditions.
22. Easier way to find event triggers.
23. Dropbox, Editbox should have the same commands so the same commands will work for qualifers.
24. In event objects at the top click to have a object selected like new condition selected but selecting to scroll to that object.
25. Duplicate Qualifiers
26. Right click a cell and copy all events (drag works but difficult to copy far away into another condition)
27. Right Clicking a cell put an icons to show each condition.
28. When clicking on an object at top in event list editor return back to the line code. Instead of top end of event list.
29. Put all qualifiers to one side when making a new condition.
30. Active System Box in menu for ( Image) have an option to pattern, center, top-left and... (stretch) the image if resizing active system box.
31. Active Picture have the option to insert or edit images without using a filename. Their is an option in active picture called (Size) which is needed in a active object.
32. Undo to show what was to be undone (Code such click on)
33. Event Editor objects selected at the top to anchor 5 objects so all 5 objects can be dragged in same order.
34. Event editor top objects line have numbers in order
35. Desktop Date & Time is overlapping everything else.
36. Counters to have scale options to.
37. Action editor that you RUN the application from their to.
38. "Same effect as previous layer" has no help
39. active system object image should have frames
40. copy multiple conditions
41. ignore mouse clicks in bouncing ball
42. in event list filter for Non activated conditions
43. in event list when pressing filter object button at the top have it show Group folder.
44. When pressing filter object at the top show the filter button at all times when scrolling
through event list therwiee youll forget what filter button is on again.
45. Deactivate a Created object in event list.
46. Counters should have directional value
47. Preview play The image editor animation more than once..perhaps return rewind.
48. On Object slide Ribbon, in event editor at the top select combination of objects to move slide all at once.
49. set the position to have more options like read a position from ini
50. Right click a cell, and save the code to memory, then right click on an empty cell to insert the code.
51. its not really a problem ,but placing objects in center playfield. can interfering on a button clicked on runtime. example or placing a string..especially a string..can prevent interactions.
52. Copy all conditions and paste them into another...btw ,the copy and paste right click hardly works.
53. Counters need hotspot or action points
54. hotspot or action points on strings
55. right click workspace toolbar to (Show objects in Frame Editor)
56. show the amount of conditons left you can have per each line.
57. Right click actions to clear all conditions in that line only.
58. problem ,cant negate object when mouse over clicking on active system box.
59. zooming in and out from graphics editor uses to much memory.
60. Reverse Animation action in event editor
61. copy several conditions seperatly
62. right click with mouse copy any condition does not paste,
63. export source to C++ Code
64. edit text in any adding paragraph must have Word Wrap
65. Rename paragraphs
66. Turn "Flash' object command off instead of writing out a code for it.
67. inside .ini to add newline
68. Combine qualifers, if they have the same conditions.
69. Importing sprite sheet have adjusting directions per sheet.
70. Copy qualifiers to objects
80. no select text in edit object
81. Divide Alterable value, Multiple Alterable Value
82. In extension manager when clicking (adjust buttons) ..build type,name.. not wotking correctly
83. Copy paste image editor place the copied selected area at Positions x,y ..and not at 0,0xy
84. To have a command to (Reset) or Cancel Timer event., or Fire event.
85. add object to debugger organize alphbetic
86. play sample once
87. in Event editor to see the color, for codes like this 233,44,128
88. Group qualifiers together, into one qualifier
89. show active deactive groups in debugger
90. in event editor bring tooltip closer to mouse pointer
91. Select eventsvright click Add to Group
100. close all groups
101. scale angle counters
102. propeties arrow buttons to max and min, intial values
103. when selecting an object in the frame editor.. highlight it in the workspace toolbar.
104. show object in events , show also object in the top ribbon in Event editor
105. Close all Groups in the event editor
106. Activate Group by expression.
107. possibly a 32x32 image within a comment line
108. When opening a group the child events to indent, further to the right. ,we can see better.
109. Put number in image editor for directions 1, 4, 8 ..
110. Rename object from Event Editor..in Conditions
111. Interpolation in screen props
112. Rename groups in the Act/Dea groups dialog
113. In the Act/Dea groups dialog show line number to each group
114. Have the option to delete any shader from the effects dialog..
115. Show the user which actives is using shaders.
116. Show layer numbers for active objects witjout hovering an active
117. When set position of object have it you can change layers in the Layers Toolbar
118. ,rotate strings
119. Edit object in 'event editor' by right clicking properties
120. Show Groups activated deactivate through debugger
121. see the x,y dimensions of objects in propeties without placing object in workspace
122. Copy and Paste a graphic or pixels....in the same positons... in the paint editor. and not in a top left corner.
123. (Space objects) command in workspace is not acuratley working.
123. When editing cordinace from objects leave the x,y pos the same and not reset x,y
124. Change the create object instead of create an entire object over again
125. no pick count for time date object
126. no order in time dates object
127. close all groups throughout the source code.
128. The ability to cloning objects in reverse x, y positons in frame editor using (-34 example)
129. In qualifers show which has been used, perhaps tiny right hand corner like behaviour glpyh.