Loading stages from frames?

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Clickteam.
  • So i'm creating a new version of a game i released 2 years ago. It's getting tons of changes. Where i already have all the areas made up in individual frames, would it be possible to save just the background elements, their positions, layers etc. and load them in this new version? I get the feeling it could be done like level builders are done, but that stuff completely is over my head at the moment lol.

    Developer/Composer :

    Vamprotector

    Castlevania Chronicles 2 - Simon's Quest

    Castlevania Chronicles 3 - Dracula's Curse

  • You can do this fairly easy with active objects. You can't do much with background objects, however active objects can be made into background objects through the event editor in the new game.

    You could give all the actives that you want to save the same qualifier. Then run a for each loop on that qualifier and add name, position and other details in a string. And a delimiter such as a comma or another spesial character between each object. Store the final string in a text document.

    In the new game also give all objects the same qualifier and use the string tokenizer or string parser object to split the string using the chosen delimiter. Then run a fastloop and the create object by name action and give the qualifier the position and details from the tokenized string.

  • Maybe this semi old two part tutorial can help you:
    Please login to see this link.

    Please ignore the editing, I know it's not the best, especially music selection, but I think should help out for starting with such systems...

    Game/App developer, artist and a community contributor.
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