Another how to question

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  • I would like to know hpw to do this

    Y have two sheets of paper , one has various items listed on it, the other has six lines/

    When the player clicks on an item it goes into space one on the other paper.

    The next item he clicks on goes in space two, then three, etc, etc until all spaces are filled up.

    Then when it six is entered, a button appears to move to the next step. (This part I figured out)

    Thanks

  • you can do it behind the scenes (not visually) using 2 List Objects ~ and represent what your'e doing on screen by showing whats in your (6 line List)- ie 6 strings for example.

    once you List with 6 Lines has completed, you present your button ( and disable entering anymore items ).

  • You need some alterable values: altX, altY, lines,offsetY.
    AltX and AltY represents the x and y position where the first item should appear on the first empty space (line 1 in your example).
    The alt.value "lines" represents how many lines has been filled.
    OffsetY represents the vertical space in pixel between each line.

    You set these values at the beginning ( start of frame ). Alt. value "lines" = 0. altX, altY,offsetY: set accordingly.

    Now if you click on a item, you do the following:
    ---- set the item x,y to the altX altY;
    --- set altY to altY + offsetY
    --- add 1 to lines

    And that's it. Repeat the above while the alt. value "lines" is smaller than 6.

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