Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I have been tearing my hair out (what is left of it) because this is so basic, and I can not get it to work

    I am trying to get the player's name to appear in other parts of the game

    on the options page there is a place for him to enter his name

    In the game he brings up a letter with his name, but the name doesn't appear

    Here is what I am doing

    Make a global string "player's Name"

    global event always player's name = players name

    on the frame with the letter, I have a string named players name

    on the frame with the letter start of frame player's name = players name (grabbing it from special- global string - players name)

    What is wrong here

    Something tells me I am going to kick myself when I hear what is wrong

  • Maybe the problem is the "always"
    it is not necessary to always assign the value to the string.


    in any case we should look at the code to see what is happening.
    send us a screenshot of the code from the event list editor.

  • I don't know if this helps, but I also noticed in my game that when I made a list of "enemy reactions", and tried to insert a global string into this list I noticed a problem with how fusion reads list objects. So let's say I wanted the enemy to say on line 1 "Hey! That's Global String With Player Name, shoot to kill!". The problem in my estimation is that, when the global string that doesn't contain any prefix, such as which object it belongs to (or this might happen even then when pulling from a list), fusion essentially pulls this from the list: Str$("Hey! That's Global String With Player Name, shoot to kill!") meaning, all it sees is text, no variables.

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