Solution for Sketchy's 3D Shader? (Pseudo-3D buildings)

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  • Hi. Many (many many and many) years ago, MuddyMole/Sketchy made an example that utilizes a 3D shader to create a Pseudo 3D effect for buildings and walls, under this thread right here:

    MuddyMole
    January 5, 2012 at 4:41 PM


    However, as of the newest version of Fusion, the walls of the example are completely distorted and broken for some reason:

    Please login to see this picture.

    Is there a solution for this? A new example or perhaps a new shader to replace the old one? Would be highly appreciated.

  • Obs: I've been trying to mess with the events and the shader itself, and I realized that the shader was created by Werbad. Searching for his name in the forums, I came upon this thread which already presents a solution to this problem.

    MuddyMole
    December 11, 2021 at 6:03 PM

    However, I don't have "New3D.fx", aka the new shader which solves this problem (which is also absent among Sketchy's files). Could anyone upload it?

  • Please login to see this link.

    The version for DX11 and other runtimes is there, but there is no "New" version, as there has never been an issue with the shader itself - the issue was always with certain CF2.5 events, caused by an update which meant some things that had previously worked, no longer do (specifically, if a parameter takes a float, you _must_ ensure that's what you give it, not an integer).

  • Please login to see this link.

    The version for DX11 and other runtimes is there, but there is no "New" version, as there has never been an issue with the shader itself - the issue was always with certain CF2.5 events, caused by an update which meant some things that had previously worked, no longer do (specifically, if a parameter takes a float, you _must_ ensure that's what you give it, not an integer).

    Thank you! I reinstalled the shaders (just to make sure), but putting decimals on every single integer in the event editor has fixed it.

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