I have two active objects - one player, one wall and a simple collision check that should action a 'stop' movement. So why is my test bouncing all over the place?
I have unchecked precise collision and tried a number of different things, but to no avail.
Might it be because the objects I'm using are rather small? The wall is 8x8 pixels and the green player is 10x10.
What am I doing wrong?
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