Hey Clickteam!
I'm making a boss battle where the boss has these shields that revolve around the boss. The idea is the player will have to destroy these shields before they can attack the boss.
After a while, the shields will regenerate. Here's my issues:
1. When I click on a shield to destroy it, a random shield gets destroyed, not the one I click on. I believe I'm not scoping properly and want to learn how and why!
2. When new shields get created, I only want to create them where the old ones were destroyed. Right now, when the Create Shield Group gets activated, it creates over the ones that were not destroyed
as well as the ones that were destroyed.
I'm attaching a quick, simple replica of what I built if that helps! Thanks Clickteam!
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